/*************************************************************************** board_2d.h - description ------------------- begin : Fri Feb 28 2003 copyright : (C) 2003 by The Knights Project email : knights-general@lists.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef BOARD_2D_H #define BOARD_2D_H #include #include #include /** *@author The Knights Team */ struct sprite { bool Restore; int Steps; int POSITION_Origin; int POSITION_Destination; int POSITION_TargetTaken; TQPoint POINT_Origin; TQPoint POINT_Current; TQPoint POINT_LastUpdate; TQPoint POINT_Destination; TQPixmap PIXMAP_Sprite; TQPixmap PIXMAP_FlipFrame; }; typedef TQPtrList SpriteList; class KnightsPixCache; class board_2d : public board_base { TQ_OBJECT public: board_2d(TQWidget *parent=0, const char *name=0, resource *Rsrc=0, logic *Lgc=0); ~board_2d(); virtual void drawMove( const ChessMove &chessMove, const bool &reverse=FALSE ); virtual void setPremovePositions( const int&, const int& ); virtual void redrawLights( void ); void paintEvent( TQPaintEvent *event ); void mouseReleaseEvent( TQMouseEvent *event ); void mousePressEvent( TQMouseEvent *event ); void mouseMoveEvent( TQMouseEvent *event ); public slots: virtual void resizeBoard( void ); virtual void redrawAll( void ); virtual void drawPosition( const int& ); virtual void commit( void ); protected: void drawCoords( TQPixmap *pic, const int &pos ); TQPoint coords( const int&, const int&); int position( const TQPoint& ); void drawSprites( void ); TQPixmap getChessman( const int &pos ); bool isSprite( const int &pos ); void myBlit( const TQPoint &dp, const TQPaintDevice *src, const TQRect &sr ); protected slots: void updateSprites( void ); private: SpriteList sprites; sprite *DragSprite; KnightsPixCache *cache; TQPixmap myself; TQPoint pressPoint; bool orientation; bool lastMoveWasDrag; bool init; int updateX1; int updateY1; int updateX2; int updateY2; /* Premove Positions */ int premoveFrom; int premoveTo; }; #endif