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-rw-r--r--ksquirrel/imageedit/sq_imagefilter.ui.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/ksquirrel/imageedit/sq_imagefilter.ui.h b/ksquirrel/imageedit/sq_imagefilter.ui.h
index 643b0a5..18eb263 100644
--- a/ksquirrel/imageedit/sq_imagefilter.ui.h
+++ b/ksquirrel/imageedit/sq_imagefilter.ui.h
@@ -576,32 +576,32 @@ void SQ_ImageFilter::oil()
void SQ_ImageFilter::hackConnect()
{
- connect( blendOpacity, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( blend() ) );
- connect( pushBlendColor, TQT_SIGNAL( changed(const TQColor&) ), this, TQT_SLOT( blend() ) );
- connect( blurRadius, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( blur() ) );
- connect( blurSigma, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( blur() ) );
- connect( desaturateValue, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( desaturate() ) );
- connect( edgeRadius, TQT_SIGNAL( valueChanged(int) ), this, TQT_SLOT( edge() ) );
- connect( embossRadius, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( emboss() ) );
- connect( embossSigma, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( emboss() ) );
- connect( fadeColor, TQT_SIGNAL( changed(const TQColor&) ), this, TQT_SLOT( fade() ) );
- connect( fadeValue, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( fade() ) );
- connect( flattenColor1, TQT_SIGNAL( changed(const TQColor&) ), this, TQT_SLOT( flatten() ) );
- connect( flattenColor2, TQT_SIGNAL( changed(const TQColor&) ), this, TQT_SLOT( flatten() ) );
- connect( implodeFactor, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( implode() ) );
- connect( buttonGroupNoise, TQT_SIGNAL( clicked(int) ), this, TQT_SLOT( noise() ) );
- connect( oilRadius, TQT_SIGNAL( valueChanged(int) ), this, TQT_SLOT( oil() ) );
- connect( shadeAzim, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( shade() ) );
- connect( shadeColor, TQT_SIGNAL( toggled(bool) ), this, TQT_SLOT( shade() ) );
- connect( shadeElev, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( shade() ) );
- connect( sharpenRadius, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( sharpen() ) );
- connect( sharpenSigma, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( sharpen() ) );
- connect( solarizeValue, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( solarize() ) );
- connect( spreadValue, TQT_SIGNAL( valueChanged(int) ), this, TQT_SLOT( spread() ) );
- connect( buttonGroupSwapRGB, TQT_SIGNAL( clicked(int) ), this, TQT_SLOT( swapRGB() ) );
- connect( swirlAngle, TQT_SIGNAL( valueChanged(double) ), this, TQT_SLOT( swirl() ) );
- connect( thresholdValue, TQT_SIGNAL( valueChanged(int) ), this, TQT_SLOT( threshold() ) );
- connect( thresholdRE, TQT_SIGNAL( valueChanged(int) ), this, TQT_SLOT( redeye() ) );
+ connect( blendOpacity, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( blend() ) );
+ connect( pushBlendColor, TQ_SIGNAL( changed(const TQColor&) ), this, TQ_SLOT( blend() ) );
+ connect( blurRadius, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( blur() ) );
+ connect( blurSigma, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( blur() ) );
+ connect( desaturateValue, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( desaturate() ) );
+ connect( edgeRadius, TQ_SIGNAL( valueChanged(int) ), this, TQ_SLOT( edge() ) );
+ connect( embossRadius, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( emboss() ) );
+ connect( embossSigma, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( emboss() ) );
+ connect( fadeColor, TQ_SIGNAL( changed(const TQColor&) ), this, TQ_SLOT( fade() ) );
+ connect( fadeValue, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( fade() ) );
+ connect( flattenColor1, TQ_SIGNAL( changed(const TQColor&) ), this, TQ_SLOT( flatten() ) );
+ connect( flattenColor2, TQ_SIGNAL( changed(const TQColor&) ), this, TQ_SLOT( flatten() ) );
+ connect( implodeFactor, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( implode() ) );
+ connect( buttonGroupNoise, TQ_SIGNAL( clicked(int) ), this, TQ_SLOT( noise() ) );
+ connect( oilRadius, TQ_SIGNAL( valueChanged(int) ), this, TQ_SLOT( oil() ) );
+ connect( shadeAzim, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( shade() ) );
+ connect( shadeColor, TQ_SIGNAL( toggled(bool) ), this, TQ_SLOT( shade() ) );
+ connect( shadeElev, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( shade() ) );
+ connect( sharpenRadius, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( sharpen() ) );
+ connect( sharpenSigma, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( sharpen() ) );
+ connect( solarizeValue, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( solarize() ) );
+ connect( spreadValue, TQ_SIGNAL( valueChanged(int) ), this, TQ_SLOT( spread() ) );
+ connect( buttonGroupSwapRGB, TQ_SIGNAL( clicked(int) ), this, TQ_SLOT( swapRGB() ) );
+ connect( swirlAngle, TQ_SIGNAL( valueChanged(double) ), this, TQ_SLOT( swirl() ) );
+ connect( thresholdValue, TQ_SIGNAL( valueChanged(int) ), this, TQ_SLOT( threshold() ) );
+ connect( thresholdRE, TQ_SIGNAL( valueChanged(int) ), this, TQ_SLOT( redeye() ) );
}
SQ_ImageFilter* SQ_ImageFilter::instance()