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-rw-r--r--kshisen/app.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/kshisen/app.cpp b/kshisen/app.cpp
index ae3e7f94..8717e70d 100644
--- a/kshisen/app.cpp
+++ b/kshisen/app.cpp
@@ -65,7 +65,7 @@
App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name),
hintmode(false)
{
- highscoreTable = new KHighscore(TQT_TQOBJECT(this));
+ highscoreTable = new KHighscore(this);
// TODO?
// Would it make sense long term to have a tdeconfig update rather then
@@ -89,13 +89,13 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name),
setupGUI();
- connect(board, TQT_SIGNAL(changed()), TQT_TQOBJECT(this), TQT_SLOT(enableItems()));
+ connect(board, TQT_SIGNAL(changed()), this, TQT_SLOT(enableItems()));
TQTimer *t = new TQTimer(this);
t->start(1000);
- connect(t, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(updateScore()));
- connect(board, TQT_SIGNAL(endOfGame()), TQT_TQOBJECT(this), TQT_SLOT(slotEndOfGame()));
- connect(board, TQT_SIGNAL(resized()), TQT_TQOBJECT(this), TQT_SLOT(boardResized()));
+ connect(t, TQT_SIGNAL(timeout()), this, TQT_SLOT(updateScore()));
+ connect(board, TQT_SIGNAL(endOfGame()), this, TQT_SLOT(slotEndOfGame()));
+ connect(board, TQT_SIGNAL(resized()), this, TQT_SLOT(boardResized()));
kapp->processEvents();
@@ -106,16 +106,16 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name),
void App::initTDEAction()
{
// Game
- KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
- KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection());
- KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection());
- KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(hallOfFame()), actionCollection());
- KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(quitGame()), actionCollection());
+ KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection());
+ KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection());
+ KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection());
+ KStdGameAction::highscores(this, TQT_SLOT(hallOfFame()), actionCollection());
+ KStdGameAction::quit(this, TQT_SLOT(quitGame()), actionCollection());
// Move
- KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
- KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection());
- KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(hint()), actionCollection());
+ KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection());
+ KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection());
+ KStdGameAction::hint(this, TQT_SLOT(hint()), actionCollection());
//new TDEAction(i18n("Is Game Solvable?"), 0, this,
// TQT_SLOT(isSolvable()), actionCollection(), "move_solvable");
@@ -124,7 +124,7 @@ void App::initTDEAction()
#endif
// Settings
- KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
+ KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection());
}
void App::hallOfFame()
@@ -752,7 +752,7 @@ void App::showSettings(){
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow);
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings()));
+ connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings()));
connect(dialog, TQT_SIGNAL(settingsChanged()), board, TQT_SLOT(loadSettings()));
dialog->show();
}