summaryrefslogtreecommitdiffstats
path: root/ksnake/rattler.h
blob: 5cc830de7bbb936ffd697b1e399d072d725890b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/**
 * Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
 *           Robert Williams
 *           Andrew Chant <andrew.chant@utoronto.ca>
 *           André Luiz dos Santos <andre@netvision.com.br>
 *           Benjamin Meyer <ben+ksnake@meyerhome.net>
 *
 * This file is part of the ksnake package
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef RATTLER_H
#define RATTLER_H

#include <tqwidget.h>
#include <tdeaction.h>
#include "ball.h"
#include "snake.h"

class	Board;
class PixServer;
class Level;
class Basket;
class SamySnake;


enum { Init, Playing, Demo, Paused, Over };

class Rattler : public TQWidget
{
	TQ_OBJECT
  

public:
	Rattler ( TQWidget *parent=0, const char *name=0 );
	~Rattler();
  void setActionCollection(TDEActionCollection *a){ actionCollection = a;}


	void setBalls(int);
	void setBallsAI(int);
	void setCompuSnakes(int);
	void setSnakesAI(int);
	void setSkill(int);
	void setRoom(int);

	void reloadRoomPixmap();
	
	TQStringList backgroundPixmaps;
	
public slots:
	void closeGate(int);
	void openGate();
	void loadSettings();
	
	void scoring(bool, int);

	void restart();
	void newTry();
	void levelUp();

	void pause();
	void restartTimer();

	void speedUp();

	void run();
	void demo();

	void killedComputerSnake();

private slots:
	void start();
	void stop();
	void showRoom();
	void restartDemo();

signals:
	void setPoints(int);
	void setTrys(int);

	void setScore(int);
	// Is this used?  Maybe remove?
	void togglePaused();

	// progress
	void rewind();
	void advance();

protected:
	void timerEvent( TQTimerEvent * );
	void paintEvent( TQPaintEvent * );
	void keyPressEvent( TQKeyEvent * );
	void mousePressEvent( TQMouseEvent * );
	void focusOutEvent( TQFocusEvent * ) { ; }
	void focusInEvent( TQFocusEvent * )  { ; }
	TDEActionCollection *actionCollection;

private:
	Board	 *board;
	PixServer *pix;
	Level	 *level;
	Basket	*basket;
	SamySnake *samy;

	int  timerCount;
	bool leaving;

	int check;
	int points;
	int trys;

	int direction;

	TQPtrList<Ball> *balls;
	void restartBalls(bool);
	int numBalls;
	int ballsAI;

	TQPtrList<CompuSnake> *computerSnakes;
	void restartComputerSnakes(bool);
	int numSnakes;
	int snakesAI;

	int room;
	int skill;

	int  gameTimer;
	bool timerHasRunOut;
	void start(int);
	void resetFlags();
	void init(bool);

	void score(int);
	void cleanLabel();

	void resizeEvent( TQResizeEvent * );
};


#endif // RATTLER_H